Defense Buildings and Upgrades

Defensive buildings help you defend your village from attackers. These type of buildings range from cannons, walls, bombs and hidden teslas. Not having a succificent defensive will lose you valueble trophies.

Cannon

Range: 9 Tiles Damage Type: Single Target Targets: Ground

Level Damage per Second Hitpoints Cost Upgrade Time Town Hall Level Required
1 9 400 250gems 1 Minute 1
2 11 450 1,000gems 15 Minutes 1
3 15 500 3,000gems 45 Minutes 2
4 19 550 16,000gems 2 Hours 3
5 25 590 64,000gems 6 Hours 4
6 31 610 150,000gems 12 Hours 5
7 40 630 300,000gems 1 Day 6
8 48 660 600,000gems 2 Days 7
9 56 690 1,200,000gems 3 Days 8
10 65 710 gems 8

Archer Tower

Range: 10 Tiles Damage Type: Single Target Targets: Ground & Air

Level Damage per Second Hitpoints Cost Upgrade Time Town Hall Level Required
1     1,000gems 15 Minutes 1
2 15 450 5,000gems 45 Minutes 2
3 19 500 20,000gems 4 Hours 4
4 25 550 gems   4
5 30 590 80,000gems 12 Hours 5
6 35 610 180,000gems 1 Day 5
7 42 630 360,000gems 3 Days 7
8 48 660 720,000gems 4 Days 7
9    gems   7
10 65 710gems 8

Motar

Range: 4-10 Tiles Damage Type: Area Splash Targets: Ground

Level Damage per Second Hitpoints Cost Upgrade Time Town Hall Level Required
1 4 400 8,000gems 8 Hours  
2 5 450 32,000gems 12 Hours  
3 6 500 128,000gems 1 Day 5
4 7 550 512,000gems 2 Days 6
5 8 590 1,024,000gems 4 Days 7
6 9 610 2,048,00gems 6 Days 7

Air Defense

Range: 10 Tiles Damage Type: Single Target Targets: Air

Level Damage per Second Hitpoints Cost Upgrade Time Town Hall Level Required
1 80 800 22,500gems 5 Hours  
2 110 860 90,000gems 1 Day 4
3 140 940 270,000gems 3 Days 5
4 160   gems    
5 190 990 1,080,000gems 7 Days 7
6 230 1,040 gems    

Wizard Tower

Range: 7 Tiles Damage Type: Area Splash Targets: Ground & Air

Level Damage per Second Hitpoints Cost Upgrade Time Town Hall Level Required
1 11 620 180,000gems 12 Hours 5
2 13 660 360,000gems 1 Day 5
3 16 690 720,000gems 2 Days 6
4 20 720 1,280,000gems 4 Days 7
5 24 760 1,960,000gems 6 Days 8
6 32 800 gems 8 Days 8

Hidden Tesla

Range: 7 Tiles Damage Type: Single Target Targets: Ground & Air

Level Damage per Second Hitpoints Cost Upgrade Time Town Hall Level Required
1 34 600 1,000,000gems 2 Days 7
2 40 630 1,250,000gems 4 Days 7
3 48 660 1,500,000gems 6 Days 7
4 55 690 2,000,000gems 8 Days 8
5 64 730 2,500,000gems 19 Days 8
6 75 770 3,000,000gems 12 Days 8

Wall

Image Level Cost Hitpoints Town Hall Level Required
1 200gems 300 1 (25 Walls Available)
2 1,000gems 500 2 (50 Walls Available)
3 5,000gems 700 3 (75 Walls Available)
4 10,000gems 900 4 (100 Walls Available)
5 30,000gems 1,400 5 (125 Walls Available)
6 75,000gems 2,000 6 (150 Walls Available)
7 200,000gems 2,500 7 (175 Walls Available)
8 500,000gems 3,000 8 (200 Walls Available)