Defensive buildings help you defend your village from attackers. These type of buildings range from cannons, walls, bombs and hidden teslas. Not having a succificent defensive will lose you valueble trophies.
Range: 9 Tiles Damage Type: Single Target Targets: Ground
| Level | Damage per Second | Hitpoints | Cost | Upgrade Time | Town Hall Level Required |
|---|---|---|---|---|---|
| 1 | 9 | 400 | 250 | 1 Minute | 1 |
| 2 | 11 | 450 | 1,000 | 15 Minutes | 1 |
| 3 | 15 | 500 | 3,000 | 45 Minutes | 2 |
| 4 | 19 | 550 | 16,000 | 2 Hours | 3 |
| 5 | 25 | 590 | 64,000 | 6 Hours | 4 |
| 6 | 31 | 610 | 150,000 | 12 Hours | 5 |
| 7 | 40 | 630 | 300,000 | 1 Day | 6 |
| 8 | 48 | 660 | 600,000 | 2 Days | 7 |
| 9 | 56 | 690 | 1,200,000 | 3 Days | 8 |
| 10 | 65 | 710 | 8 |
Range: 10 Tiles Damage Type: Single Target Targets: Ground & Air
| Level | Damage per Second | Hitpoints | Cost | Upgrade Time | Town Hall Level Required |
|---|---|---|---|---|---|
| 1 | 1,000 |
15 Minutes | 1 | ||
| 2 | 15 | 450 | 5,000 |
45 Minutes | 2 |
| 3 | 19 | 500 | 20,000 |
4 Hours | 4 |
| 4 | 25 | 550 | 4 | ||
| 5 | 30 | 590 | 80,000 |
12 Hours | 5 |
| 6 | 35 | 610 | 180,000 |
1 Day | 5 |
| 7 | 42 | 630 | 360,000 |
3 Days | 7 |
| 8 | 48 | 660 | 720,000 |
4 Days | 7 |
| 9 | 7 | ||||
| 10 | 65 | 710 | 8 |
Range: 4-10 Tiles Damage Type: Area Splash Targets: Ground
| Level | Damage per Second | Hitpoints | Cost | Upgrade Time | Town Hall Level Required |
|---|---|---|---|---|---|
| 1 | 4 | 400 | 8,000 |
8 Hours | |
| 2 | 5 | 450 | 32,000 |
12 Hours | |
| 3 | 6 | 500 | 128,000 |
1 Day | 5 |
| 4 | 7 | 550 | 512,000 |
2 Days | 6 |
| 5 | 8 | 590 | 1,024,000 |
4 Days | 7 |
| 6 | 9 | 610 | 2,048,00 |
6 Days | 7 |
Range: 10 Tiles Damage Type: Single Target Targets: Air
| Level | Damage per Second | Hitpoints | Cost | Upgrade Time | Town Hall Level Required |
|---|---|---|---|---|---|
| 1 | 80 | 800 | 22,500 |
5 Hours | |
| 2 | 110 | 860 | 90,000 |
1 Day | 4 |
| 3 | 140 | 940 | 270,000 |
3 Days | 5 |
| 4 | 160 | ||||
| 5 | 190 | 990 | 1,080,000 |
7 Days | 7 |
| 6 | 230 | 1,040 |
Range: 7 Tiles Damage Type: Area Splash Targets: Ground & Air
| Level | Damage per Second | Hitpoints | Cost | Upgrade Time | Town Hall Level Required |
|---|---|---|---|---|---|
| 1 | 11 | 620 | 180,000 | 12 Hours | 5 |
| 2 | 13 | 660 | 360,000 | 1 Day | 5 |
| 3 | 16 | 690 | 720,000 | 2 Days | 6 |
| 4 | 20 | 720 | 1,280,000 | 4 Days | 7 |
| 5 | 24 | 760 | 1,960,000 | 6 Days | 8 |
| 6 | 32 | 800 | 8 Days | 8 |
Range: 7 Tiles Damage Type: Single Target Targets: Ground & Air
| Level | Damage per Second | Hitpoints | Cost | Upgrade Time | Town Hall Level Required |
|---|---|---|---|---|---|
| 1 | 34 | 600 | 1,000,000 |
2 Days | 7 |
| 2 | 40 | 630 | 1,250,000 |
4 Days | 7 |
| 3 | 48 | 660 | 1,500,000 |
6 Days | 7 |
| 4 | 55 | 690 | 2,000,000 |
8 Days | 8 |
| 5 | 64 | 730 | 2,500,000 |
19 Days | 8 |
| 6 | 75 | 770 | 3,000,000 |
12 Days | 8 |
| Image | Level | Cost | Hitpoints | Town Hall Level Required |
|---|---|---|---|---|
| 1 | 200 | 300 | 1 (25 Walls Available) |
| 2 | 1,000 | 500 | 2 (50 Walls Available) |
| 3 | 5,000 | 700 | 3 (75 Walls Available) |
| 4 | 10,000 | 900 | 4 (100 Walls Available) |
| 5 | 30,000 | 1,400 | 5 (125 Walls Available) |
| 6 | 75,000 | 2,000 | 6 (150 Walls Available) |
| 7 | 200,000 | 2,500 | 7 (175 Walls Available) |
| 8 | 500,000 | 3,000 | 8 (200 Walls Available) |